nice!
thanks for checking out my song :)
btw, this isn't house, but that's irrelevant to the song. yeah, there isnt any category on NG like breakbeats that would fit, so whatevs.
haha i remember hearing this song on the trailer for sunshine a while back, such a ridiculously dramatic song lulzzzzz.
onto the reviewwww!
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I thought that this was overall very solid. the beat is strong, the strings are set a definately pensive yet scary and anticipatory mood, and the glitchy drumwork throughout was clean, sweet, and a great ambient choice. and nice pumping bassline! that's definately a plus. here are some suggestions for improvement:
OVERALL STRUCTURE
the song stayed a bit constant throughout. i think that it could have used some more variation to spice it up--from the beginning to the end, the it seemed like the tone stayed more or less constant, the melodies the same, except for the lead melody synth changing from chimes and cellos to the dramatic strings.
while i see that you might have been going for a more subtler, pensive feel, i really thought that the repeated notes on the strings called for escalation and intensity.
a possible way to do this--ramp up in intensity as the song goes on in ways apart from adding instruments. try distorting the thick bassline and letting it rise a bit, or edit the strings samples and chord them up [yeah... that takes work to retain the sound of the strings, but i think it'd be worth it]. make the drum arrangement itself grow intense, and if you feel particularly melodramatic, maybe throw in some tempo changes. idk, these are jst a bunch of random suggestions, but i felt like there should have been a ramp up in intensity and a change in mood.
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DRUMS/BEAT
i think you were really good on this end, though i have some suggestions. the snare every other beat got lost in the mix, its way too soft and unimposing. i think that a tight snare with some compression would sound good--because otherwise the beat seems a little unbalanced and a little less interesting than it could be.
i liked the hat rolls. those were great, but what i'd do is shorten the attack on the hats [compressor again yay!!] and their length when they roll like that because it seems muddled like a long string of shakers or something. that, or use an alternate closed hat sample. if they were more defined individual hats it would sound better, IMO.
I liked how something was playing every 16th note, pretty much, giving it a nervous and anticipatory feel. what i would do, though, is change the style of glitching as it goes through--i wish i heard some different SFX, some different kinds of glitching. try listening to some good IDM songs to get a feel of what i mean--it constantly changes, and it makes it all the more interesting.
MIX
bring up the strings a bit more at the pensive moments of the song, when the violins play lower, and the cellos and basses come into play, and bring up the chimes/synthier elements when teh strings are dramatic--they play a game where sometimes one's lost in the mix, and sometime the other is.
the bassline, maybe try boosting higher frequencies on it. that might sound interesting/crispier/texture-ier.
same goes for the bass drum, IMO, or try layering it to give it some texture
and that is all!
== /constructive crit
so, overall, gj! you really set the mood, but with some tweaking, this could be even awesomer. woooo