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266 Reviews | 145 w/ Responses
this was a pretty decent song. ill jst comment as i listen.
first off, the mix is getting absolutely destroyed by the bass drum. its killing off all the other instruments once it comes in, so take that down a notch. the other effect of that is that it seems pretty much like there's no bass instrument. i think you were intending for the chord stabs to do that. but its jst not there anymore. its jst the bass drum, so that makes the song come off as a little superficial.
the lead chords are really soothing. you chose an excellent sound for that, and the chimes complement them more or less perfectly. good job, its a memorable and simple chord sequence that works really well.
other pet peeves: the speeding up snare roll in the build up at the start is trite. it works, but id try something different ;) the song doesnt evolve in the 30 seconds when the beat came in. play around with your lead chords. also, try to play with more percussion to make the beat deeper. finally, as a suggestion, in the build up with the chords, maybe you can try to exaggerate the chords more than you did in terms of sustain/release to make a really full sound with a strong, soft bass pad (some derivative of sine would work probably). that would plunge the listener into warm depth right off the bat.
apart from that, i think that overall this is a decent composition. its not very interesting at this point, but thats probably because its a 1 minute sample, so keep at it. good luck!
Author's Response:
I'm a bassdrum whore xD. I love putting my bassdrum over everything else, but maybe I did overdo it, maybe not. :P
As for everything else you said (I am not going to reply on it all lol) I started this song from scratch 3 hours before the deadline, so I sort of didn't add much depths, or automate every single thing (including release!) I normally take a good 10 hours adding FXs and automating, but I just didn't have the time :( lol
Thanks for the review,
Digital Pulse
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hahaha nice! some mixing suggestions first--1) its good to keep the vocals a little more centered. it seemed to spaced out a lot of the time. 2) maybe raise the level on the vocals a bit more too, because it seemed to compete a little too much with the background. otherwise, good job on the mix.
i thought you did an overall good job with this remix. its a really simplistic melody, so it comes off as a good anthem, though too uninteresting to have any real lasting value. it would do well in a club setting though. as a suggestion...
1) find some more interesting transitions between sections than silences and reversed cymbals. thats fine once or twice, but it gets boring after a while.
2) try adding more auxiliary percussion like another hat line, bells, shakers, tambourines, whatever. it would add some depth to teh song, and fill out the high end of the spectrum a bit (right now it feels very bass heavy).
3) try sidechaining the bass with the pattern that you currently have against the bass drum. i know sidechaining is trite and all, but it seems like it would work well in this situation.
gj overall though, its a solid submission.
Author's Response:
Oi! thanks for the response. ive been trying to figure out what this was missing and its definitely transition. along with more percussion. which will be definitely be added in the final version. Lol i had a hard time adding the MP3 to FL8 Studio for some reason. it didnt seem to work as well as FL7. But i got over it. and converted it to Wav. to get the Acapella in. i actually did it when i was drunk as hell so yea i realized that the vox were off a tad. but thats changed since this version. id upload it but fuck it. i'll upload the final version and thats that. this is a WIP.. thanks for the suggestions tho. definintely taking them into consideration when finishing this project. Cheers man.
-DjF
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"this was good but could have been a lot better"
i think you have a really good concept here. but, it's mixed oddly and so it comes off as a little bit... off.
the drums shouldnt be sidechained out on this one. have a strong beat, because the ducking on everything else is driving the personality of the song, and the beat and rhythm behind it shouldnt just be ducking out. your bass drum is completely unhearable, and it would have been so fuckin tight if your bass drum, snare, and hats/crackling were hard and punchy.
second, it needs more variety even for just a 1 min run through of the meat of the song. try modulating into different keys so the song explores more.
third, sometimes it feels like the ducking is a little bit off beat. i think it's okay, but i dont think its really necessary if that was an intentional effect.
i could probably go into more detail but since its jst a short demo, work on it more for later. oh, and as a heads up, ur jst supposed to give a 1 min or so demo for the EP, so this is a bit long. but whatever lolz.
Author's Response:
I see what you're saying in terms of odd mixing. There are three parts to this track and each part was recorded over the space of about two month, which I think shows. Normally, it's not a bad thing to spend so much time on a track but the fact that I was trying something new and experimental definitely shows here, and not necessarily in a good way either.
I agree with you on the part of the bass drum, snare, and hats becoming hard and punching but the whole idea of sidechaining is completely subjective, I think. While some people like it, others absolutely despise it and I believe that in this track particularly, it creates a sort of hypnotic feel that works to ameliorate the track.
The variety is a good point as well and the off-beat ducking is due to the bass drum being slightly off-beat. I linked the compressor to the kick so that every time it played, it would cancel out all other noises and incidentally, I played that by hand so that explains the human error invovled in the process.
Thanks for the review.
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too short to really leave a very substantive review, but the concept is sweet. the popping sound is awesome, and makes the whole mix feel tight, though i think you can arrange their timing better than that; try accentuating offbeats more with them. perhaps you should layer the bass with a fat subbass [not listening to this on ballin headphones but the woofers are feeling that way].
i expect the first 3 seconds to go crazy as the song grows, so you better do it. rock steady
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i like what you did with the intense compression and sidechaining. this demo seems to be lacking in the bass department [try layering the bg synth with stronger basses when this grows up]. also the compression can be a little dizzying, not quite sure what about it is doign that but on my 5.1 setup its kinda freaking me out after a while haha.
judging by ur name, you might like how my demo sounds [and my last song] :)
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with the intro and the chord progression, it just sounded soo.... generic. but getting away from the triteness of this track, lets go to production
whats supposed to be the bass synth i suppose isnt very bassy at all [no thats nota problem with my bass, i have a fat woofer sitting next to me]. instead it comes off as abraisive and at times painful.
the beat is really weak--the bass drum is too short and light. try layering it with another bass drum that has a longer bass release. the snare doesnt really mesh with the bass drum either, and the high hats stand out too much to the point that they take over the beat instead of complimenting it.
your lead synth has too much reverb so it just sounds kinda wishywashy, and all the synths in the song sound too much like simple square waves and saws that they just feel weak and synthetic.
idk its a pretty meh song for me. youve got the right ideas though for structuring a trance song, so keep at it!
[maybe you can check out my latest. i think itd help you see what i mean. :)]
Author's Response:
ok thanks for review though ;)
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this was soooo cheesy that i kinda love it [the start tricked me into thinking of flight of the bumblebees haha and then it becomes like 8-bit evil carnival fare YES!]. even though its so simplistic with jst one vst, you made some cool sfx with it, and the sound of the lead makes it sound soo... smarmy! i guess thats the word for it. although i find it hard to really treat this a serious song, i found it to be entertaining. win!
[if u got time, plz check out my latest. its only fair :)]
Author's Response:
Thanks for the review man!
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thats a cool, fat synth you got goin there. i can totally see this being used in the ali g show hahaha. and how u play wiht it is pretty cool. so even though this pretty much only has 2 instruments, is overcompressed [take that down a notch], and the amen breaks are way too soft and routinely get drowned out, im still kinda digging this haha. i hope ppl use it in flashes.
[plz check out my stuff if u got time. its only fair ;)]
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"i see where you're coming from."
yeah, that is a very nice piano sound [though i think it could use a) some clever reverb-ing maybe, and b) some boosting in lower frequencies to make it have a little more presence] [actually, check this out: http://img359.imageshack.us/img359/70 79/frequencyguide7slrd3.jpg]
then again pretty much the entire track can use a bass boost, so it might jst be the mix overall.
but this is really nice. i think you could make it a more intense chase once the breakbeats come in by making it a little more complex beat with other forms of percussion.
the chord that you center on has a beautiful dissonance and gives the feeling of a more emotional chase rather than a stereotypical vicious one, and for that, it plays out very strongly. good job.
btw the breakbeats that continue after all the instruments are gone... yeah, take that out plz and make a proper outro haha. though u werent really being serious as the description implies, so whatever haha
[wanna check out my latest? ive been gone from the portal for a while haha. i'd appreciate it :)]
Author's Response:
hey that guide has been helpfull alot!
I checked your latest song out and it's good man!
I've been a bit lazy with the drums XD
thanks for reaction!
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well in terms of production this was kinda shoddy, just because everythign sounded so lo-fi and blatantly fake forms of orchestral instruments, but i guess that might be the aim seeing that this is in the video game section haha. when the drums come in they destroy the mix and clip like crazy--specifically the kick--so tone that down a bit and maybe compress it so it sounds punchier.
i liked the beat though when it came in and it was well composed, giving the song a strong foreboding yet emotional feel. it blends classical instruments with synth sounds and the amen break, so it also has a mixed organic and synthetic feel that comes off as pretty interesting [mech combat in medieval times HELLLZ YEAHH] good job on that! just the actual production can use work in those aspects. keep it up.
[and plz check out my latest if u got time. its only fair ;)]
Author's Response:
Holy crap I just noticed this thing sounds horribly wrong on other computers LOL
I'll compress it as soon as I have the time. Thanks for pointing that out!
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